Recently I have been working on a project for Adidas called “All for this”, for more details of the project you can check out our case study here.
But now I’m going to share something more but doesn’t go ahead. At the beginning of the project we are really ambitious, we are thinking of doing the motion capture ourself using microsoft kinect. It’s such an interesting idea and a good challenge so I spend 2 days to build this simple prototype.
and you can check the actual action here.
And once you get these information it’s all up to you how to use it. In this case i use them as emit points for the particles, just randomly select some points to emit the particle every frame. you can check the result here.
Unfortunately due to limit budget and time at the end we go with a motion capture company instead of do it on our own, but it’s still an interesting experience for me. It feels like a mini installation to do the capture, you need to setup the environment and adjust you code such as reduce the noise … etc, these are very precious to me. So this is the part one of the case study, the second part will be on the canvas, as you see these prototypes are build using webgl, but for the project we are not allow to use it, so we come up with another idea, stay tuned for the part 2!